

If a party member has noticeable threat meter on the menu, you can deduce from it that they're probably attacking the off target which you don't have as much enmity on. Look at the threat meter, which is located under your class icon under the party menu.

This helps them avoid a lot of needless damage obtained from frontal cone attacks. Turn the boss around so the rest of your party is facing his back. Here's the little things that I know so far: Got my GLD to 35 and MRD to 23, plan to be playing a tank class for open beta/launch. Also keep an eye out for quests that will give potions and hi-potions.

After the first run of each dungeon, I had turned most of my equipment into green/pink (and picked up a Doctore's Bill.damn phase 4 wipe). In addition, Bloodbath is a much better skill when you're spamming OP at a group.Īs for Gear, I didn't have to buy anything, as questing will help fill out and refresh your armor. When you're tanking a group of mobs, a few OPs early in the fight will grab all of them, but when they all start bleeding down and your target is low on health, start spamming it again to ease the transition to the next mob. You can also help yourself by pulling with Tomahawk (lvl 15), but don't spam your ranged attack to save the TP. If tanking, the simple combo is definitely (as mentioned below) Heavy Strike-> Skull Sunder.
#Flash cross class marauder worth how to#
Spend the early levels of MRD effectively leaning how to use Brutal Swing (lvl 10) to interrupt enemy skills (but know some boss attacks are not interrupt-able unless I'm mistaken). To help yourself out, start up GLD as well and grab every skill that will add enmity or defense. So, moving up in level, it can help to have a DD that can bind/sleep/off-tank, but I saw no problem up through Hala being main tank. You're taking more damage to do more damage, in comparison to the sword and board guys. You can still tank but it changes party dynamics a little bit.
